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How to Create a Low Poly Tree in Cinema 4D

Final product image
What You'll Be Creating
Follow this tutorial step-by-step to create a low poly tree model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly.
Some of the skills you'll learn in this tutorial include creating basic 3D shapes, extrusion techniques, basic rendering techniques and how to colour 3D objects.
Open Cinema 4D and take a look at the top menu bar of the screen. You'll find almost all the tools that you will need to create the floating island. 
Select a new project in Cinema 4D and enter Perspective Mode by selecting it with the mouse.
Four different views in Cinema 4D
Navigate the mouse to the top of the screen and click on the Add Cube Object button in the top menu bar.
Primary-Click and Hold on the blue Add Cube Object button. This reveals a sub menu where you can click to create more objects. This will come in handy later on in the project. Create the Cube tool by clicking on it.
Clicking the Add Cube Object button
Make sure that the cube is selected and then click on the Make Editable button in the menu bar on the left of the screen.
Clicking the Make Editable button
Select the Polygons button on the left side of the screen. This allows you to select the polygons on the cube.
Clicking the Polygons button
Click the polygon that you would like to extrude. The polygon will appear highlighted in yellow. Hold the Control Button on the keyboard and use the mouse to hover over the direction you want to move the polygons to. For this example we will use the y axis (green arrow). 
The mouse cursor should change shape, indicating that you can move the polygons. Whilst holding the Control Button, click and drag the arrow to extrude the polygons.
Extruding the polygons from the cube object
Choose from any of the polygons sides in order to extrude the object to the shape that you want.
Extruding polygons in different directions
Use the Scale Tool to create a tapered look to the tree trunk. Make sure to select the top polygon first using the Polygons button.
Selecting the Scale Tool button
Click and drag the axis using the scale tool to taper the top of the cube.
Scaling down the top polygon
Extrude the polygons and use the Move Tool to change the direction of the tree trunk to give it an interesting shape.
Extruding polygons from the base
Remember to taper the top polygon by using the Scale Tool.
Scaling down the top polygon
Repeat the previous steps a few more times, using the Scale Tool and the Move Tool, until you are happy with the shape of the tree trunk.
Modelling the tree trunk
To create the branches select the polygon for it's point of origin using the Polygons button.
Once you have a polygon selected, secondary-click the mouse to bring up a menu and select Bevel from the list of options.
Selecting the bevel tool
Click and drag on the selected polygon until you are happy with the shape of the bevel.
Using the bevel tool
Use the Move Tool to extrude the branch out. Hold the Control Button on the keyboard whilst using the mouse to click and drag the selected polygon.
Extruding polygons for the branch
Taper the branch using the same techniques used to taper the tree trunk. Play around using the Move Tool and the Scale Tool to get the best results.
Using the scale tool to taper the branch
Keep extruding and tapering the branch out until you are happy with the overall shape. Remember to use the Move Tool to send the branch out into different directions.
Modelling and shaping the branch
Choose another polygon on the branch and extrude another shape out.
Extruding and shaping the branch
Repeat the steps above to create a second and third branch. Make sure to view the tree from different angles in the viewport. This will give you the most interesting shapes for the tree.
Creating a second branch
Creating a third branch
Navigate to the top menu and click and hold on the Cube Button. This reveals a menu with options to create more shapes. Select the Sphere. This will spawn a sphere in the scene.
Selecting the Sphere button
Navigate to the top menu and click and hold the Bend Button. This will reveal another set of options. Select Polygon Reduction.
Selecting the Polygon Reduction button
Drag the Polygon Reduction into the Sphere. This will reduce the amount of polygons in the sphere.
Dragging the Polygon Reduction into the Sphere
Make sure Polygon Reduction is still selected. In the bottom window change the Reduction Strength until you are satisfied with the results.
Adjusting the Polygon Reduction strength setting
Navigate to the top menu and click and hold the Bend Button again. This reveals another set of options. This time select Displacer.
Selecting the Displacer button
Drag the Displacer into the Sphere. This changes the shape of the sphere and add more options.
Dragging the Displacer into the Sphere
With the Displacer still selected, navigate to the bottom of the screen where the Displacer options are located. Select the Shading tab and click the arrow button next to Shader. Select Noise from the drop down menu.
Adjusting the Displacer settings
Select the Object tab and adjust the Height until you are happy with the way the sphere looks.
Adjusting the Displacer settings
Select the Sphere then select the Scale Tool. Make sure that the Model button is selected and use the Scale Tool to adjust the shape of the sphere until you are happy with it's shape.
Scaling the sphere object
Use the Move Tool to position the sphere correctly on the tree. Using all four views in the viewport can help with this. To do this, click on the middle button on the mouse.
Using the Move Tool to position the sphere
Duplicate the Sphere by holding the Control Button and clicking and dragging the Sphere Object.
Duplicate the sphere object
Move the new sphere to another position on the tree using the Move Tool. Adjust the look of the new sphere by selecting the Displacer and using the options as outlined in the previous steps.
Duplicating more spheres
Continue to duplicate and position new spheres to create a look that you are happy with.
Creating the look of low poly tree leaves
Repeat the steps to create leaves for the other branches of the tree.
Creating more low poly tree leaves
Select all the Sphere Objects that belong to a group of leaves. Group objects by holding the Shift Key on the keyboard and selecting objects with the mouse.
Selecting a group of sphere objects
With the objects selected press Alt-N to create a new group.
Grouping sphere objects together
Use the mouse to select the Null Group and rename the group with a suitable name.
Renaming the group object
Repeat the steps for each sphere group.
Renaming all the group objects
At the bottom of the screen click on the Create Button and select New Material.
Selecting the New Material button
Double click on the Material and a new window will appear. Untick Reflectance.
Untick Reflectance in the Material Editor
Select Colour and double click on the box at the top of the window.
Selecting the colour box
Select a suitable colour for the tree trunk and then click the OK button.
Using the colour picker
Apply the material to the tree trunk by clicking and dragging it to the object using the mouse.
Dragging the new material into the tree trunk
Repeat the steps to create several different coloured materials for the leaves. 
Selecting new colours for more materials
Apply the materials to the grouped objects.
Adding the new materials to the tree leaves
Choose a suitable angle in the viewport by navigating around the scene. Click on the Camera button at the top to create a camera.
Selecting the Camera button
To set up the basic lighting, you’ll want to go to the Floor button located in the top menu bar. Left Click-Hold and then select Physical Sky from the menu.
Selecting the Physical Sky button
Ensuring that Physical Sky is selected in the menu on the right, a new menu will appear on the bottom right of the screen. Select the Time and Location tab and choose a time using the left and right arrow keys. This will change the lighting of the scene. Choose a suitable time to light up the scene.

Adjusting the Time and Location
To add additional lighting to the scene, select the Add Light button in the top menu bar at the top of the screen.
Selecting the Add Light button
This will create a Light Object which you can move around the scene. Move the light object using the Move Tool to a suitable position.
Using the Move Tool to position the Light Object
To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here you can adjust the Intensity, Light Type and even Colour.
Adjusting the light settings
Click on the Render Settings button on the top menu bar.
Selecting the Render Settings button
Choose the resolution, height and width of the image. This tutorial uses the settings 1920x1200 72dpi.
Adjusting the render settings for output
Choose where you'd like to save the file and the file name. You may wish to tick Alpha Channel on, if you want to continue editing the image in another program such as Adobe Photoshop.
Adjusting the render settings for save
Go to the Effect button at the bottom left and select both Ambient Occlusion and Global Illumination from the drop down menu. This will add these options to the render.
Selecting Ambient Occlusion and Global Illumination
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Click the Render button and wait for the render to finish.
Selecting the Render button
And with that, the 3D Low Poly Tree is complete. Feel free to share the own creations below. Explore different camera angles, lighting set ups and colours to find out what works best for the illustration.
You can also export the image to Adobe Photoshop to enhance it further or to use it as part of a larger scene or illustration. 
The final render of the low poly tree

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